"Absolutely fantastic!" - Jordan Pugliese
"Best Escape room I've ever done!" - Angelina Coronado
"...captures your imagination before you even walk in." - John Dendor
"Different kind of fun!!!" - Jacqui R
"Mad Scientist room is awesome" - Scott Baier
"All I can say is wow" - Ryan Baier
"I was hesitant to do an escape room, but this turned out to be a really great time." - Michelle Kozak
"Love this place!!" - Amber Learman
"Definitely not your average escape room." - Urgo Online
"Cebrius-Maximus", our neighbor had exclaimed at the block party last night, "is the breakthrough of the century!" He claimed it had increased Chimpanzee brain function by at least 50%, effectively doubling I.Q. Unfortunately, the prolonged use of the drug caused insanity in the test chimps, but he claims the procedure is now safe and he has found a way to make the effect permanent with a simple 60-minute treatment. He's looking for test subjects. What do you think? I'd like to be smarter, how about you?
60 min time limit
Complexity: 5/5 $30/Player
You and your friends have survived the zombie outbreak, but you are hungry and tired and need shelter from a looming storm. Fate smiles and you find the CDC outpost that has isolated the virus and is working on a cure.
Did I say fate smiled? Could have been laughter...
60 min time limit
Complexity: 6/5 $30/Player
All players must be at least 16 years old.
Harry Houdini, the legendary Escape Artist, built intricate puzzles into the Trophy Den of his Harlem Townhouse. In 1926 the Society of American Magicians converted the townhouse into the Houdini Home Museum. The puzzle room is visited by magicians the world over, all hoping to outsmart Houdini and learn some of the tricks he took to his grave... Or did he? Rumor has it Houdini hid his most closely guarded secrets in his Trophy Den and only those willing to face the peril of death will be worthy...